These days’ clients expect photo-real images to clearly understand the design intent of a project and for marketing the project internally/externally to potential user groups.
We can get some good results with Autodesk 360 on the cloud like these
However, how do we get them to the point that a potential new client can’t tell if it’s built or a 3d?
Here is a quick tutorial on how to produce a photo real visual using the suites with the point and shoot i-ray render engine in 3ds max design
For a copy of the Revit 2013 model download here
You can configure in the Customize menu if needed Import the model into max (you can use the suites workflow export too – I prefer FBX)
Right click in the camera viewport and hit F9 to render – by default, you get a dark render so we have to adjust the exposure (like in a SLR camera)
Hit ‘8’ to bring up the exposure control and use these settings by default we are using the Mental Ray render like in Revit.
Instead of developing the Mental Ray settings we switch to iray – hit F10 to bring up the render setup window.
Click on the common tab and scroll down to Assign Renderer. Switch the production and material editor to NVIDIA iray
Note – having a decent graphics card will speed up the rendering times
hit render button (F9)
This is a draft to see how the lighting bounces around the space. You can adjust the exposure settings to suit as required.
With the Rendering engine set up we can now add some more detailed furniture.
An excellent place to get detailed furniture is Evermotion. You can download sample models like the one below for free http://www.evermotion.org/downloads
Click in the top view panel and navigate to the Mies Van der Rohe chairs, right click and select hide selection.
Next – merge in the downloaded chair via the max dropdown button (top left cnr) /import/merge.
It may come in as a larger scale, so select the chair, right click, select scale and use the xyz gizmo to reduce the size.
Right click again to select the move tool and move in plan to where the original chairs were. Click on the left view and move up into place on level 1. (Note in max – you don’t have to be 100% mm accurate)
Now – lets add some materials to the chair (as it is originally a v-ray textured chair)
Hit ‘m’ for the material editor – click on the Modes tab and set it to compact editor then select one of the spheres and click the template drop down to select leather as shown
Do this again for chrome and satin varnished wood. Now apply the materials to the chair.
Select the chair geometry and drag and drop the material to the object, or click the assign material to selection button
Now we can re-render.
Some more developed iray renders can be viewed here using similar workflows.
For more advanced workflows, tips and tricks check out these sites: